Channels and groups

Create project channels (speakers) and groups (rooms), and map them together.

Goal / when to use

Build the logical system: one channel per speaker (or multi-way cabinet), and groups for rooms, zones, or show control.

Prerequisites

  • Open project (Projects)
  • Optional: sketch which speakers belong to which rooms

Create channels

  1. Open CHANNELSMAP | CREATE.
  2. Click + CHANNEL.
  3. Set how many channels to add and name them (for example Lobby Left, Lobby Right).
  4. Click CREATE CHANNELS.

For multi-way cabinets (one channel object with Low/Mid/High ways), enable MULTI-WAY MODE — see Multi-way channels.

Expected result

Channels appear in the CHANNELS list with empty LINKED TO until devices are linked.

Create groups

  1. In MAP | CREATE, click + GROUP.
  2. Name the group after the room or zone (for example Foyer, Hall A).
  3. Create the group.

Expected result

The group appears in GROUPS and in the mapping lists.

Map channels into groups

  1. Stay in CHANNEL | GROUP MAPPING (MAP | CREATE).
  2. Select one or more channels.
  3. Drag them onto a group, or click MAP.
  4. Use UNMAP when a speaker should leave a room.
  5. Filters MAPPED ONLY / UNMAPPED ONLY help large projects.

Expected result

Groups show their member channels; CHANNELS can show group membership.

Choose what a group can control

On a group’s edit dialog, GROUP ABILITIES decide which controls the group exposes (Mute, Volume, EQ, Input, Speaker Preset, and more). Turn off abilities you do not want operators to touch at group level.

Expected result

GROUPS overview and edit tabs match the abilities you enabled.

Channel roles (for inputs)

Set each channel’s ROLE (Left, Right, Mono, Center, LFE, surrounds, …) so group INPUT assignment routes the correct Dante legs. Details: Inputs and routing, Surround.

Common mistakes